Part 51: Episode XLIII: Watch My Back
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Wandering Flame
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Welcome to the Djose Highroad. It is thankfully a fairly short distance compared to the Mi’ihen and Mushroom Rock jogs. Indeed the end of that curved path in the distance is the entirety of the thing.
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The surviving Crusaders are licking their wounds and retreating north to Djose Temple as well. We can once more exploit our summoner entourage status coupled with the Crusader’s newfound
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Basilisks prowl the Djose Highroad alongside palette swaps of Flans, those lizards and oversized bees from Kilika Woods, and the two armored enemies from Mi’ihen Highroad. These scaly critters are noteworthy in a few ways.
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Offensive wise they are the first enemy to inflict the Stone status ailment (using their Stone Gaze ability.) This isn’t the type of stoning that can be remedied with a bag of Doritos. Stoned characters are turned into statues. In this form they are unable to perform any other actions in battle until un-stoned by either a Soft item or an Esuna spell. This is why Yuna got that Stone Ring at the beginning of the area. Being un-stoned has no adverse side effects at all. However if any physical attacks from enemies hits a character while they’re Stoned, they will shatter and instantly be killed with their character slot being unavailable for the rest of the battle. In addition, if the entire party gets Stoned it is a Game Over.
Defense wise they are nothing to write home about. They have 2,000+ HP so no one shotting ‘em. But other than a resistance to Lighting magic, they have no real defensive capabilities. Kimahri can use Lancet to learn the totally useless Stone Breath Overdrive. Stone Breath will petrify enemies… but petrified enemies give 0 AP so why in the hell would you ever use it? Even among Kimahri’s array of shitty Overdrives, this one reigns king.
The most noteworthy part about Basilisks is the fact they are fairly common in this area and drop the ever scarce Ability Spheres. Two if killed with an Overkill (924 HP easily done with one of Lulu’s Level 2 spells.) So it is a pretty decent idea to go farm ‘em for a bit to build up a stockpile.
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So anyway, back to the Djose road… Ain’t shit going on here beyond depressed Crusaders to guilt into free items and the occasional treasure chest.
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There is an easily missed Al Bhed Primer vol. XI hidden behind a stone pillar and a camera angle shift to obscure it. Today we learn that [G = K]! Dnasahtuic!
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Tidus’ meaningless Al Bhed mastery rank has also leveled up! Today is a fine day.
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About half way down the road we see a familiar trio of Crusaders hauling ass northward. Alright… Clasko was clear nowhere near the frontlines when that operation went pear-shaped. I’m not sure about Elma. But pantsless Lucil was CLEARLY right in the middle of Sin’s super suntan ground zero in that beach attack FMV. She was leading the charge. How in the world did she manage to survive that? With her Chocobo intact no less.
I’m calling shenanigans, Final Fantasy X.
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The party eventually reaches the end of the road and decides it is cutscene time…
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Welp that is a wrap for the Djose Highroad. It is also becoming clearer and clearer that the route on the map and the actual areas presented in-game has fuck all correspondence to one another…
The rest of the party walks on ahead…
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Note: Tidus totally buys his story. Auron doesn’t give the first fuck either way.
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Anyhow, a short jog north leads us to the Djose Temple grounds. The area tremors as we approach the temple. Nothing to worry about, I’m sure. That aside, it seems the Chocobo Knights trio that passed us is camping out up ahead. Let’s see their story.
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And that is all they have to say. We can speak to all three of them again, but they all pretty much have beaten dog responses groveling to Yevon for going against their teachings.
Yuna’s entourage continues towards the temple…
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New Music: Djose Temple
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Upon approaching the temple the rocky shell covering the structure explode off and begin levitating in mid-air around the building. I have no idea why this happens beyond something vaguely to do with summoners and aeons. But it sure looks neat.
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Well we could run straight into the temple headlong into some more cutscenes. But there are a few things of note out here.
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To the right of the temple is a small inn/shop selling nothing spectacular. But we could afford to unload some of the trash equipment we have accumulated the last few cross-country hikes we’ve taken.
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Back behind the small traveler’s rest is a chest that contains 4000 gil which we’ll gladly liberate. Oh yeah, and Gatta is curled up here having a nervous breakdown. Should probably check that out…
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So yep. Telling Gatta to stay put (or simply ignoring his plight) gets Luzzu killed off-screen and this super short scene before Gatta fucks off to Besaid never to be heard from again. Had we told Gatta to man up and go off into battle Tidus would have found him dead on the beach following Sin’s attack and sort of freaks the fuck out. Later on we would find Luzzu here totally snapping and losing his shit over having gotten Gatta killed. Both are far better scenes than what you jerks picked. Oh well…
The party enters the temple…
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Hymn of the Fayth
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Djose Temple is pretty metal both inside and out.
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Upon entering the temple we meet a new face. I think this is the last reoccurring jerk we’ll run across on the road. He is also the second character in this game voiced by Quinton Flynn.
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Yuna and everyone but Tidus enters the Cloister of Trials…
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Isaaru and his brothers take off…
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Welp… This game has been moving along at a steady pace for far too long here. Time to bring it to a screeching halt!
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Episode 43 Highlight Reel
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Basilisk Concept Art
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Djose Concept Art
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Djose Temple Concept Art
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Djose Temple Interior Concept Art